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Book Review: Ouija by Elysia Dobbins


Ouija by Elysia Dobbins

Newman Springs Publishing, 2019

ISBN 978-1-64096-675-8 (paperback); ISBN-978-64096-676-5 (digital)

Available: Paperback, Kindle edition

 

Ouija by Elysia Dobbins takes place somewhere on earth and sometime in the future. Humans and non-humans have paranormal powers and gather at a gala convention showcasing vendors of magic and classes on the supernatural. Jesse Monroe, a pretty young witch, befriends Nako, a winged seraph cat, and Louis Lygtbut, a humanoid doctor with a scaly torso from another planet. The leering owner of the enormous casino hotel where the convention is being held, invites them to a demonstration of a new virtual Ouija game, unbeknownst to the knowledge that Charlie, a malevolent spirit, has hacked into the software. The casino hotel was built on the ruins of a mental hospital, where patients were tortured, a meat-packing plant where humans were butchered, and a church. Ages ago, a cataclysmic battle was fought between forces of good and evil at the site.

When the program is activated, Charlie materializes and opens a gate to the spirit world. Crazed ghosts of patients, nurses, butchers and monsters come through. Charlie seizes control of the service and security robots. They begin massacring the guests. Jesse and her friends seek refuge in the hidden, astral remnant of the church. Aegis, the powerful, winged angel, who failed to save the church and its priestess ages ago, guards the remnant. Can Jesse and her friends save themselves and win the new battle?

Young adult readers will appreciate the short, 126-page novel. The plot moves along quickly and many new and familiar characters, vampires, ghost dogs and spirit hounds make appearances. The novel has a lot of action, but not too much gore.  Fair warning: the publisher probably used a digital editing program, as there are frequent grammatically incorrect, but not misspelled words, that interrupt the reader’s flow. Recommended.

 

Reviewed by Robert D. Yee

Graphic Novel Review: Victor Lavalle’s Destroyer by Victor Lavalle, illustrated by Dietrich Smith

Victor Lavalle’s Destroyer by Victor LaValle, illustrated by Dietrich Smith

BOOM! Studios, 2018

ISBN-13: 9781684150557

Available: Paperback, Kindle edition, comiXology

Victor LaValle’s Destroyer is set in a world where Victor Frankenstein is real, and so is his Creature. Having survived by living under the frigid environment of Antarctica, he becomes angered when a whaling vessel invades the waters and sheds blood of the ocean creatures he is seen swimming with in the first pages. Here begins the journey of the Destroyer, his only goal to eliminate humanity from the planet.

But Destroyer isn’t simply the story of Frankenstein’s Creature and his revenge. At the center is Dr. Josephine Baker, who herself is a descendant of the Frankenstein family, and her resurrected son, Akai. He had been gunned down by the Chicago police after a paranoid woman called them insisting a Black man was brandishing a firearm in her neighborhood. Dr. Baker brought him back using nanotechnology, plus a little of her ancestor’s methods. Two scientists, Percy and Byron, believe they’re searching for Dr. Baker to protect her from the Destroyer, but they discover their mission may be greater than they thought. Add to the mix Akai’s estranged father, the Bride, and a ruthless agent who will stop at nothing to get her hands on Dr. Baker’s creation, and you have yourself one amazing story.

LaValle does not shy away from sociopolitical commentary in Destroyer. Strong themes in this graphic novel include misogyny, racism, and police brutality, all of which are timely and necessary topics. LaValle expertly weaves a tale of modern-day United States fear and hatred with the original Frankenstein story using elements and names familiar to readers of Shelley’s original work. The artwork supplied by Smith creates the perfect accompaniment to a gripping story.

I watched a keynote given by LaValle during the Library Journal Library Con Live! 2018 where he discussed the graphic novel. I highly recommend seeing him speak if you have the chance.

Contains: blood, gore, misogyny, police brutality, racism, violence

Highly recommended

Reviewed by Lizzy Walker

Editor’s note: Victor Lavalle’s Destroyer is on the final ballot for the 2018 Bram Stoker Award in the Graphic Novel category. 

Book Review: Obsidio (The Illuminae Files_03) by Amie Kaufman and Jay Kristoff, illustrations by Marie Lu

Obsidio (The Illuminae Files_03) by Amie Kaufman and Jay Kristoff, illustrations by Marie Lu

Knopf Books for Young Readers, 2018

ISBN-13: 978-0553499193

Available: Hardcover, paperback, Kindle edition, audiobook, audio CD

 

Obsidio is the final volume of The Illuminae Files, preceded by Illuminae and Gemina. Illuminae started with the testimony of the Illuminae Group about the invasion of an illegal mining colony on an out of the way planet, Kerenza IV, owned by the mega-corporation Wallace Ulyanov Consortium (WUC), by a second mega-corporation, BeiTech Industries. An SOS call from Kerenza IV brought the only nearby warship of the United Terran Authority, the Alexander, to the defense of the colony. After crippling BeiTech’s jump platform and damaging its ships, and filled with refugees, along with two other ships belonging to the WUC, the Copernicus and the Hypatia, thousands of refugees escaped, chased by the crippled BeiTech ship Lincoln. The Alexander’s complex AI, AIDAN, which would have been able to speed things along, was damaged.

A bioweapon that BeiTech dropped on Kerenza IV during the attack infected hundreds of refugees, AIDAN, in an attempt to save the fleet, destroyed the Copernicus and took over the Alexander. Teenage hacker Kady Grant and her ex-boyfriend Ezra, now a pilot, take on AIDAN, and with its help destroy the Lincoln. The Alexander, now flooded with the infected, is destroyed in the successful attack on the Lincoln. Despite AIDAN’s participation in large-scale mass murder, Kady saves a copy of his programming onto her tablet before she escapes back to the HypatiaWithout any kind of jump platform, the remaining survivors of Kerenza IV must travel in real-time towards the nearest wormhole that opens to a jump station.

In Gemina, we learn that the BeiTech invasion forces at Kerenza IV has been unable to communicate with headquarters, and that a BeiTech spy embedded in communications at jump station Heimdall has been intercepting all messages from the Kerenza IV refugees. As a result, no one knows there has even been an invasion. An executive from BeiTech, learning from the spy that after many months of travel, the Hypatia is nearing the wormhole, sends a “cleanup team” to prevent the ship from getting through or any news of the attack from getting out. Heimdall’s commander’s daughter, Hanna Donnelly, and her drug dealer, Nik Malikov, are saved from being trapped by just missing the violent arrival of the assassins. Thus begins a deadly game of cat-and-mouse, with Hanna and Nik attempting to eliminate the various members of the kill team, psychotropic monsters, alternate realities, and, finally, contact with the Hypatia. Unable to save the station, Hanna and Nik collect as many station residents as they can onto the ship Mao, and flee through the wormhole, which collapses behind them.

In Obsidio, the refugees realize that there is no way for them to get back to a more central system, and the captain of the Hypatia decides their only option is to return to Kerenza IV. With the Hypatia falling to pieces, the decision is made to transfer everyone to the Mao and scuttle the ship. Kady argues in favor of leaving a beacon, with information about the attack, but the captain shuts her down. Determined that the destruction of Kerenza IV and Heimdall Station be documented, Kady resurrects AIDAN on the Mao, with the hope that, with help from Ezra, Hanna, Nik, and Nik’s hacker cousin Ella, it will compile the information. In the meantime, the adults from Heimdall have noticed that teenagers seem to be running things, and object strenuously, on the grounds that they are more qualified and have better judgement than teenagers do. AIDAN notes that there are more people on the Mao than life support is capable of supporting for the time that it will take to travel back to Kerenza IV.

Then readers get the surprise of discovering that there actually were survivors of the invasion of Kerenza IV. Not only did a significant number of the BeiTech forces end up trapped when their mobile jump platform (which could transport them to another system) was damaged, but there are still a number of miserable colonists, one of whom is Kady’s cousin Asha. When the resistance causes the deaths of the majority of techs on the planet, Asha gets a surprise– one of the replacement techs, who has been working on the jump platform, is her ex-boyfriend, Rhys, who just might be able to get a message out through BeiTech’s communications software. BeiTech is getting close to fixing its mobile jump platform, and won’t leave evidence behind, so the remaining colonists are quickly running out of time.

Horrific things happen in Obsidio. There were times I stopped breathing, or was nearly in tears. Kaufman and Kristoff do not pull their punches in describing the brutality and senselessness of war– and in this case, a war that doesn’t even attempt to disguise itself as anything else than an unapologetic attack on an economic competitor out of greed. Yet there are very few completely unsympathetic characters. What makes someone sign on to participate in a situation like this? How can someone willing to sacrifice his life for a cat command the death of innocent civilians? What makes someone whose job has been protecting others from harm lead a mutiny that ends in blood and death? Knowing that AIDAN has acted ruthlessly in the past, why does Kady keep bringing him back?

One thing that does really bother me is the way that the authors tried to humanize AIDAN. It is clear that by the end of the third book AIDAN is in love with Kady. But AIDAN, as Ella points out, is not a person, but an “it”. AIDAN’s meta-awareness is also frustrating. It somehow has realized that it is in a story and decided that “every story needs its monster”, so it will be the monster. AIDAN is the “Frankenstein” of the series, I get that, but that doesn’t need to be said over and over.

The book hangs on a million coincidences, but it does all hang together in the end.  Obsidio is creative in every way, from its design and the illustrations by Marie Lu (the book is a work of art), to the storytelling through the format of a collection of emails, instant messages, maps, and other documents. It does need to be read following the first two books in order to make sense, but, as long as all three of them are, it is absolutely worth it. I recommend reading this as a hardcover, so you can appreciate the illustrations and full-page designs, but I have also heard that it is outstanding as an audiobook. Highly recommended.