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Book Review: Lie or Die by A. J. Clack

cover art for Lie or Die by A.J. Clack

Lie or Die by A.J. Clack

Firefly Press, 2024

ISBN-13 ‏ : ‎ 978-1915444417

Available: Paperback, Kindle edition (pre-order)

Buy:  Amazon.com

 

 

 

Kass broke the friend code by kissing her BFF Thea’s ex. To prove she’s trustworthy, Thea insists they audition together for a new, livestreaming reality show based on their favorite game, Mafia, called Lie or Die.

 

Lie or Die’s version of Mafia lasts for four nights and consists of ten players. Among them are two Agents, who work together to kill of the other players, a Detective, who has the opportunity to learn the status of a player of their choosing, and a Judge, who moderates play. There’s a Kill Window each night, when the Agents can kill a player, and an Accusation Window, in which the players can accuse up to two players of being agents. Only one player can be eliminated per round. The accused must defend themselves in the Courtroom and hope they can get enough votes to stay alive, or face “execution” by electric chair Survival in Mafia is based on players’ ability to identify deception and lie effectively, and Kass is very good at both of those. If she teamed up with Thea, they would have a good chance of winning. Kass lacks the necessary charisma in her audition, but goes with their friend Lewis to take Thea to the studio. Shortly before the show starts, one of the players has a serious allergy attack, though, and the director asks Kass to step in and Lewis to join the studio crew. Kass is intimidated by the other contestants, also young adults, who all seem flawless and confident to her, but agrees.

 

The set for Lie or Die is a closed set. Once the contestants are in, they aren’t coming out until they are eliminated. Their cell phones are confiscated and the  judge, Cohin, is an AI, so while the contestants are constantly being recorded, they don’t have any direct contact with the outside world while the game is going on. The game also has a secret agenda to accomplish, and it’s there that things start to go very wrong. Is Kass being gaslighted, or has the game become murderously real? Clack had me turning in circles trying to figure out what the motivations were for the story’s events. I am going to be honest, I did not see the ending coming..

 

While the motive behind the show was not believable, and I couldn’t bring myself to care about Thea and Kass, who were terrible to each other, this is a whirlwind of a book, and I was impressed at how well Clack did at differentiating the characters, given the short time span so many of them had on the show.

 

As a side note, I have to give Taylor Swift props: she is everywhere now. Kass and Lewis have a game where they share messages using Taylor Swift lyrics, and when all else fails, they’re able to use it as a code to plan their escape.

 

Lie or Die is a dark, fast, and twisty read with a dash of humor and a little romance, that will keep readers on their toes. Start it on the weekend, as you won’t want to put it down until you’re done. Recommended.

 

Reviewed by Kirsten Kowalewski

Book Review: Grimmworld: The Witch in the Woods by Michaelbrent Collings

cover art for Grimmworld  The Witch in the Woods by Michaelbrent Collings

Grimmworld: The Witch in the Woods, by Michaelbrent Collings

Shadow Mountain Publishing, March 2024 (not yet released)

ISBN: 9781639932320

Available: Hardcover, Kindle edition

Buy: Bookshop.org |  Amazon.com

 

Michaelbrent Collings writes good thrillers, and writes them fast: his pace has always been Dean Koontz-like. Grimmworld is his first attempt at a middle grade fantasy novel, and not surprisingly, it’s very good.  Collings has no trouble shifting his high-octane writing to fantasy, Kids and adults both will love this.

 

The book is a nifty new way to use Grimm’s Fairy Tales for backdrop.  The first 90 pages are a bit slow, but it’s just the setup for the real story.  Twins Jake and Willow Grimm are living in a new town, where their parents are involved in top secret research.  Through a collision of multiverses, the twins wind up in Grimmworld, where all the old fairy tales actually happen, for real.  However, the endings are very different in Grimmworld, and not happy ones, either– the original Brothers Grimm changed the endings when they wrote them.  Once the story shifts to Grimmworld, it takes off, and kicks into high gear. Jake and Willow do get some scientific explanation for the different worlds from a friend and wizard, Old Eli.  Collings does a nice job balancing a plausible scientific theory and making it understandable to young readers..  The ‘bubble’ analogy the author used really helps tie this section together.  The lovable, enigmatic mole-rat, Chet, also helps the twins, although his Cheshire-cat style of talking does drive them somewhat nuts.

 

The last half of the book is fantastic, with Jake and Willow attempting to save Hansel and Gretel from the witch’s oven.  There are a lot of outstanding riddles and puzzles in this section: riddling hasn’t been this much fun since Bilbo went toe to toe with Gollum all those years ago.  The ‘slow camel’ race and magic tree demonstrate real planning on the author’s part, and they are simple enough for readers to follow.  It’s the perfect wrap-up to a very good story.  Thankfully, this isn’t the end: Collings has already promised another if he gets a good response from readers.  Based on this, he won’t have any trouble getting it.

 

Bottom line is, this does what a good middle grade fantasy should do: thrill younger and older readers alike.  Schools should have this, to help kids see that reading has a LOT more to offer than staring at cell phones.  As for the author, who knows what else he has in his bag of tricks? Recommended.

 

Reviewed by Murray Samuelson

Book Review: The City of Corpses (Lost Carcosa #2) by Joseph Sale

 

The City of Corpses (Lost Carcosa #2) by Joseph Sale

Blood Bound Publishing, 2024

ISBN: 9781940250595

Available: Paperback, Kindle edition

Buy: Amazon.com

 

Much like its predecessor, The Claw of Craving, the sequel The City of Corpses is a wildly imaginative dark fantasy that’s beautifully written and imagined.  It has it all: twisting plotline, vivid characters, unholy magic, a touch of romance, and a huge, blood-soaked battle that Conan himself would have enjoyed.  Above all, it’s the author’s magical touch with his prose that puts this saga in a league of its own.  This is a must read for any fantasy/horror fans.  You need to read the first one before this one, though.

 

City continues the journey of Alan Chambers, the unlikely hero (and possibly savior) of Carcosa.  The first book established Alan as a power, with the fabled Claw of Craving as his weapon.  In this one, it’s up to him to decide how to wield that power, as he is needed to prevent the Yellow King’s treacherous daughter Cali from causing the overthrow of the king.  Alan really comes into his own as the driving force in this book.  In the first one, his companions Cassilda (and Cali, at that time) called most of the shots.  Here, Alan steps up as the leader of the group, and thankfully, he still has Cassilda, Petruccio the dwarf, and the irascible actor LeBarron along for help.  The characters are well-developed from the first book to now, getting bigger and more interesting roles.  Cassilda has grown into her role as a big player. In the first book, she was often overshadowed by Cali: now, she’s a leader in her own right, and she and Alan make a formidable team- and discover personal feelings for each other.    There are a few new characters, as well:: the enchantress Scarleth is particularly intriguing.

 

The story itself does a great job of continuing the first, the world of Carcosa is so well drawn you can see and feel it.  One good example is when the characters cross the icewater lake to the hidden city It’s so perfectly written, you can almost feel the cold of the lake bite into your feet.  That’s a testament to the author’s ability. This is higher level writing, the kind that not only reads well, but also sounds good.  This isn’t standard fiction writing: it’s edging towards the level of Clark Ashton Smith.  You won’t find writing like this often– which is another reason this is a must-read for fantasy fans.   There is a lot of imagination built into the story: examples include the entrances to the hidden city, and all the wildness of the final battle, complete with a deranged dinosaur sort of creature that annihilates everything.  I loved the battle sequences: it made me feel like I was there when the enemies poured over the walls.  It’s a good, messy battle, with enough to satisfy the gorehounds out there.

 

Bottom line?  There really isn’t a flaw in this, except that it ends.  Thankfully, it will continue, as there seems to be a ways to go, and many questions to be answered.  Let’s hope the ride continues a long time: this is something special.  Very highly recommended!

 

Reviewed by Murray Samuelson