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Book Review: Rules for Vanishing by Kate Alice Marshall

Rules for Vanishing by Kate Alice Marshall

Viking Books for Young Readers, 2019

ISBN-13: 978-1984837011

Available: Hardcover, paperback, Kindle edition

 

 

The legend of Lucy Gallows says that 12 year old Lucy Callow ran into the woods after an argument with her mother, and when her brother went after her, he saw her step onto a road, and as she walked away, both she and the road vanished, never to be found.

Sara Donoghue’s sister Becca was obsessed with the legend of Lucy Gallows, going so far as to fill a notebook with thoughts, drawings, photographs, and clues that could lead her to the vanished road and find Lucy.  A year ago, on April 18, Becca disappeared, and Sara is certain her sister found her way to the road. Now everyone in her school has received a text message to find a partner and a key to find the road by midnight. Anthony, Trina, Kyle, Mel and Nick were Becca and Sara’s closest friends, and despite doubts, all of them show up to see if the road appears. The road has seven gates, and you need a partner to hold on to as you take the thirteen necessary (and disorienting) steps through each gate.  Becca’s notebook contains rules for traveling on the road:

Don’t leave the road.

When it’s dark, don’t let go.

There are other roads. Don’t follow them.

The road does appear, but since three of the friends have shown up with partners for the game, there is an odd number, meaning someone won’t have a partner. And in the dark, it’s easy to get separated and accidentally step off the road. The teens are not on a friendly stroll here; they are on a terrible road with frightening and sometimes deadly obstacles, and once they’re through the gate, they can’t turn back. But they also can’t help breaking the rules. If the reader isn’t filled with dread at the beginning of their journey, it won’t take long for that to happen.

Marshall constructs her story in a complicated way. First, we get Sara’s relatively straightforward narrative, told entirely from her point of view.  Then we move to a point past the events on the road,  with transcripts from interviews with Sara, and others who were on the journey, by Andrew Ashford, a discredited researcher of the paranormal.  There’s also documentation of what happened before the teens stepped onto the road (through text messages between Sara’s friends) and while they were on it (cell phone recordings and videos, and photographs) suggesting that maybe Sara’s story is not as straightforward or reliable as it seems to be. Marshall balances these nicely to create a cohesive, if sometimes hallucinatory, story.   The creativity of the story and the work that goes in to structuring a book like this are impressive. I wasn’t a big fan of most of the characters, but the world-building is outstanding (although I am curious as to why the author chose to ground her story in a legend from Brittany when the book is set in Massachusetts), and the suspense is terrific.

I wonder if this is meant to stand alone (it certainly can) or if it’s meant to be part of a longer series about Andrew Ashford’s investigations of the paranormal, which I would find intriguing. Either way, for those who like the puzzle of pulling a story together, it’s a compelling and worthwhile read. Recommended.

Contains: Violence, gore,  murder

 

Reviewed by Kirsten Kowalewski

 

Editor’s note:  Rules for Vanishing was nominated to the final ballot of the 2019 Bram Stoker Award in the category of Superior Achievement in a Young Adult Novel.

Book Review: Obsidio (The Illuminae Files_03) by Amie Kaufman and Jay Kristoff, illustrations by Marie Lu

Obsidio (The Illuminae Files_03) by Amie Kaufman and Jay Kristoff, illustrations by Marie Lu

Knopf Books for Young Readers, 2018

ISBN-13: 978-0553499193

Available: Hardcover, paperback, Kindle edition, audiobook, audio CD

 

Obsidio is the final volume of The Illuminae Files, preceded by Illuminae and Gemina. Illuminae started with the testimony of the Illuminae Group about the invasion of an illegal mining colony on an out of the way planet, Kerenza IV, owned by the mega-corporation Wallace Ulyanov Consortium (WUC), by a second mega-corporation, BeiTech Industries. An SOS call from Kerenza IV brought the only nearby warship of the United Terran Authority, the Alexander, to the defense of the colony. After crippling BeiTech’s jump platform and damaging its ships, and filled with refugees, along with two other ships belonging to the WUC, the Copernicus and the Hypatia, thousands of refugees escaped, chased by the crippled BeiTech ship Lincoln. The Alexander’s complex AI, AIDAN, which would have been able to speed things along, was damaged.

A bioweapon that BeiTech dropped on Kerenza IV during the attack infected hundreds of refugees, AIDAN, in an attempt to save the fleet, destroyed the Copernicus and took over the Alexander. Teenage hacker Kady Grant and her ex-boyfriend Ezra, now a pilot, take on AIDAN, and with its help destroy the Lincoln. The Alexander, now flooded with the infected, is destroyed in the successful attack on the Lincoln. Despite AIDAN’s participation in large-scale mass murder, Kady saves a copy of his programming onto her tablet before she escapes back to the HypatiaWithout any kind of jump platform, the remaining survivors of Kerenza IV must travel in real-time towards the nearest wormhole that opens to a jump station.

In Gemina, we learn that the BeiTech invasion forces at Kerenza IV has been unable to communicate with headquarters, and that a BeiTech spy embedded in communications at jump station Heimdall has been intercepting all messages from the Kerenza IV refugees. As a result, no one knows there has even been an invasion. An executive from BeiTech, learning from the spy that after many months of travel, the Hypatia is nearing the wormhole, sends a “cleanup team” to prevent the ship from getting through or any news of the attack from getting out. Heimdall’s commander’s daughter, Hanna Donnelly, and her drug dealer, Nik Malikov, are saved from being trapped by just missing the violent arrival of the assassins. Thus begins a deadly game of cat-and-mouse, with Hanna and Nik attempting to eliminate the various members of the kill team, psychotropic monsters, alternate realities, and, finally, contact with the Hypatia. Unable to save the station, Hanna and Nik collect as many station residents as they can onto the ship Mao, and flee through the wormhole, which collapses behind them.

In Obsidio, the refugees realize that there is no way for them to get back to a more central system, and the captain of the Hypatia decides their only option is to return to Kerenza IV. With the Hypatia falling to pieces, the decision is made to transfer everyone to the Mao and scuttle the ship. Kady argues in favor of leaving a beacon, with information about the attack, but the captain shuts her down. Determined that the destruction of Kerenza IV and Heimdall Station be documented, Kady resurrects AIDAN on the Mao, with the hope that, with help from Ezra, Hanna, Nik, and Nik’s hacker cousin Ella, it will compile the information. In the meantime, the adults from Heimdall have noticed that teenagers seem to be running things, and object strenuously, on the grounds that they are more qualified and have better judgement than teenagers do. AIDAN notes that there are more people on the Mao than life support is capable of supporting for the time that it will take to travel back to Kerenza IV.

Then readers get the surprise of discovering that there actually were survivors of the invasion of Kerenza IV. Not only did a significant number of the BeiTech forces end up trapped when their mobile jump platform (which could transport them to another system) was damaged, but there are still a number of miserable colonists, one of whom is Kady’s cousin Asha. When the resistance causes the deaths of the majority of techs on the planet, Asha gets a surprise– one of the replacement techs, who has been working on the jump platform, is her ex-boyfriend, Rhys, who just might be able to get a message out through BeiTech’s communications software. BeiTech is getting close to fixing its mobile jump platform, and won’t leave evidence behind, so the remaining colonists are quickly running out of time.

Horrific things happen in Obsidio. There were times I stopped breathing, or was nearly in tears. Kaufman and Kristoff do not pull their punches in describing the brutality and senselessness of war– and in this case, a war that doesn’t even attempt to disguise itself as anything else than an unapologetic attack on an economic competitor out of greed. Yet there are very few completely unsympathetic characters. What makes someone sign on to participate in a situation like this? How can someone willing to sacrifice his life for a cat command the death of innocent civilians? What makes someone whose job has been protecting others from harm lead a mutiny that ends in blood and death? Knowing that AIDAN has acted ruthlessly in the past, why does Kady keep bringing him back?

One thing that does really bother me is the way that the authors tried to humanize AIDAN. It is clear that by the end of the third book AIDAN is in love with Kady. But AIDAN, as Ella points out, is not a person, but an “it”. AIDAN’s meta-awareness is also frustrating. It somehow has realized that it is in a story and decided that “every story needs its monster”, so it will be the monster. AIDAN is the “Frankenstein” of the series, I get that, but that doesn’t need to be said over and over.

The book hangs on a million coincidences, but it does all hang together in the end.  Obsidio is creative in every way, from its design and the illustrations by Marie Lu (the book is a work of art), to the storytelling through the format of a collection of emails, instant messages, maps, and other documents. It does need to be read following the first two books in order to make sense, but, as long as all three of them are, it is absolutely worth it. I recommend reading this as a hardcover, so you can appreciate the illustrations and full-page designs, but I have also heard that it is outstanding as an audiobook. Highly recommended.

 

Book Review: The Loch Ness Punster (43 Old Cemetery Road) by Kate Klise, illustrated by M.Sarah Klise

The Loch Ness Punster (43 Old Cemetery Road)  by Kate Klise, illustrated by M.Sarah Klise

HMH Books for Young Readers (April 7, 2015)

ISBN-13: 978-0544313378

Availability: Hard cover, Paperback

 

This is the seventh book in the series 43 Old Cemetery Road. The series is about an abandoned kid named Seymour Hope, a ghost named Olive C. Spence, and a grumpy author, Ignatius B. Grumply, who live together in a haunted house. What makes this series special is that there are exciting new characters introduced in every sequel. The format is fun; it is based on letters, postcards, newspapers, and drawings rather than straight narrative. The author uses comical language and wordplay coupled with true adventure. The plots are exciting and keep the reader guessing. No two books in the series are alike.

 

In The Loch Ness Punster, we find out why Iggy is so grumpy all the time.  A childhood memory continues to haunt and anger him. He is sent to a Scottish castle he inherits from his uncle Ian, who makes lots of bad jokes, so is called a “punster.” Seymour, the main character, inherits the castle from Iggy’s uncle, but he must protect it from a villain who wants to change it into an amusement park so he can become a knight by winning the Queen’s competition to bring tourists to the region.

 

With ghosts, bizarre pets, and mysterious appearances and disappearances, the reader is caught in a complicated but wildly fun adventure. A storm is brewing, literally and figuratively, and has the cast of misfits running around until the reader has no clue what will happen next. Throw in a sweet romance, and you have a winning series populated by characters who are written with depth and humor, and a way of attaching themselves to your heart. Mysterious and unique, you will have trouble putting this book down. I loved this series and recommend that you read the books in order. Highly recommended for children of all ages.

 

Contains: N/A

 

Highly Recommended

 

Reviewed by the Goblin Girl