Newman Springs Publishing, 2019
ISBN 978-1-64096-675-8 (paperback); ISBN-978-64096-676-5 (digital)
Available: Paperback, Kindle edition
Ouija by Elysia Dobbins takes place somewhere on earth and sometime in the future. Humans and non-humans have paranormal powers and gather at a gala convention showcasing vendors of magic and classes on the supernatural. Jesse Monroe, a pretty young witch, befriends Nako, a winged seraph cat, and Louis Lygtbut, a humanoid doctor with a scaly torso from another planet. The leering owner of the enormous casino hotel where the convention is being held, invites them to a demonstration of a new virtual Ouija game, unbeknownst to the knowledge that Charlie, a malevolent spirit, has hacked into the software. The casino hotel was built on the ruins of a mental hospital, where patients were tortured, a meat-packing plant where humans were butchered, and a church. Ages ago, a cataclysmic battle was fought between forces of good and evil at the site.
When the program is activated, Charlie materializes and opens a gate to the spirit world. Crazed ghosts of patients, nurses, butchers and monsters come through. Charlie seizes control of the service and security robots. They begin massacring the guests. Jesse and her friends seek refuge in the hidden, astral remnant of the church. Aegis, the powerful, winged angel, who failed to save the church and its priestess ages ago, guards the remnant. Can Jesse and her friends save themselves and win the new battle?
Young adult readers will appreciate the short, 126-page novel. The plot moves along quickly and many new and familiar characters, vampires, ghost dogs and spirit hounds make appearances. The novel has a lot of action, but not too much gore. Fair warning: the publisher probably used a digital editing program, as there are frequent grammatically incorrect, but not misspelled words, that interrupt the reader’s flow. Recommended.
Reviewed by Robert D. Yee
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