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Book Review: Night of the Mannequins by Stephen Graham Jones

cover art for Night of the Mannequins by Stephen Graham Jones

Night of the Mannequins by Stephen Graham Jones (  Bookshop.org  |  Amazon.com )

Tor.com, 2020

ISBN-13 : 978-1250752079

Available: Paperback, Kindle edition

 

Night of the Mannequins is a short book, a rocket-fuel ride from beginning to end. It is narrated by teenage Sawyer, one of an offbeat, close-knit group of friends who have known each other forever and are about to graduate high school and go their separate ways. Stephen Graham Jones does a genius job with Sawyer’s narrative voice: it really feels like he is talking right to you. After they’re thrown out of a movie theater where their friend Shanna works, the friends come up with the idea of sneaking a discarded mannequin in to prank Shanna and the manager. Instead, the prank fizzles, the mannequin disappears, and Sawyer is certain he saw it walk out of the theater. After one of the Shanna is killed, along with her family, when a truck plows into her house, Sawyer is convinced the mannequin is the culprit and that he and his friends and their families are all in danger of death by mannequin. He is certain he has seen the mannequin and that the mannequin is stealing and eating Miracle-Gro to turn into a gigantic monster. Sawyer decides he has to act before the monster mannequin can. Jones takes us far down the rabbit hole in this surreal and disturbing tale as Sawyer’s perceptions become more and more skewed,  especially once he starts covering his face with a mannequin mask.

We don’t get to know the other friends well, but Sawyer’s feelings for them seem genuine, so you feel for them and their families when gory tragedy strikes. And wow, does it strike. Sawyer describes it in detail, and Jones does not pull his punches.

This is not intended to be a YA book but it very easily could appeal to YA horror readers looking for a bite-sized read. It’s short, fast-paced, and, unusual in YA horror these days, has a teenage boy as protagonist. With Night of the Mannequins you could hook someone who loves slasher movies but hasn’t shown much interest in reading.  Recommended for ages 15+

 

Book Review: Down Among the Sticks and Bones by Seanan McGuire


Down Among the Sticks and Bones (Wayward Children #2) by Seanan McGuire

Tor, 2017

ISBN-13: 978-0765392039

Available: Hardcover, Kindle edition, audiobook

Down  Among the Sticks and Bones is a companion novella to Seanan McGuire’s award-winning novella Every Heart a Doorway. Every Heart a Doorway explored the question of what happens after children who walk through a door to a fantasy world return to our own. In that novella, the main character was sent to a boarding school specifically for children who have returned, to help them readjust. It’s a spare, magical, heartbreaking, and brutal mystery that explores identity, destiny, and desire in multiple ways.

Down Among the Sticks and Bones is the story of Jack and Jill, twins who play major roles in Every Heart a Doorway, and their lives in the world they walked into. The girls escaped a life of strictly enforced gender roles by entering a door to a world with many dangers called “The Moors.” There, the girls are able to discard their parents’ expectations, although they are shaped by new ones.  Unfortunately, what the girls’ parents wanted for them affected not just their outward actions, but their interior thoughts and emotions, so the characters are very flat. Jack has a little more self-awareness and develops a genuine loving relationship with another girl, so her character is slightly more developed. The story is more of a fable than a work requiring deep character development, but it means the reader feels much less invested.

In Every Heart a Doorway, Jack and Jill are a mysterious and disturbing pair, but Down Among the Sticks and Bones dispels a lot of that mystery, in the process making their actions, or lack of them, more explicable and sympathetic. The story also lacks tension: it’s the story of growing up over time, and doesn’t have the urgency or bloodiness of the mystery in the earlier novella (this isn’t to say it lacks blood and gore: in a Gothic world of vampires and mad scientists, there’s always going to be blood and gore, but I feel like it’s dialed down in this story).

Seanan McGuire is a fantastic writer, and I’m glad she wrote this second novella, because almost the first thing I wanted to know after finishing Every Heart a Doorway was Jack and Jill’s story. Despite the events of Down Among the Sticks and Bones taking place first, though, and although it can stand alone, readers should read Every Heart a Doorway first, to prevent spoilers and preserve its suspense and wonder. Recommended.

Contains: murder, gore.

 

Gen Con Update: Gaming in the Library

GCMS Login Image

It’s been awhile since I got to say anything new (those reviews keep coming in, and are keeping me busy) but I had the chance to attend Gen Con’s trade day events this year, and what I learned is that there are a lot of librarians and educators out there trying to figure out how to incorporate games into their libraries. While I don’t work in a public library anymore, I knew this was a trend, and one that has gained a lot of ground over the past several years. The question of should libraries have games seems to have settled down (either you think it’s part of your library’s mission to serve gamers or you don’t– at Gen Con I am sure you can guess what side of that issue the professionals are on) and now it comes down to issues of logistics, collection development, and use. While there will always be enthusiastic videogamers, and there is a committed community of roleplayers, what libraries seems to have seen a noticeable uptick in is tabletop gaming (board games and card games, specifically). While there are a lot of specialized and complicated board games and card games, there are also a lot of games with broad appeal for kids and families. Even if a library decides that a game collection should stay on site, and has to choose just a few games, it can be a good way to engage people with each other and get them to spend time at the library, making it a familiar and safe space.

One session I went to suggested pairing games with fiction and nonfiction titles. The presenter was really talking about games for small children, but I think this is a great idea. There are a lot of horror-related games out there, some with great literary connections, and while gamers aren’t necessarily readers, given the number of extremely detailed rulebooks out there, it is clear that they will read for a cause, or if they develop interest in a topic that fuels their knowledge for the game. One example of a clear connection between a and literature was a heavily publicized game from LoneShark Games called Apocrypha. This is a pre-apocalyptic game that seems to have some flexibility built in to how you play it, with a good dose of the supernatural, and cards and scenarios written by some pretty great authors, including Patrick Rothfuss. You could take this so many ways, with its gameplay, content, theme, and writers all offering some pretty interesting pathways to a variety of other authors and media (I did not get to demo or see a demo of this game, so I’m going by what I saw on outward examination). Obviously this isn’t going to be a family fun game like Operation, but there are plenty of opportunities with the variety of games out there to draw connections between games, literature, and other media, that can wake an interest in any of those things for people who might see reading (or gaming) as something “not for them”. The key is that here is a new way to make the library an engaging place for the general public, gamers, and horror lovers who might be feeling disenfranchised, and connect them with a new way to enjoy storytelling and approach literacy.

Being one of those people who falls into the “not a serious gamer” crowd, I’m mostly unfamiliar with some of the new things out now and how they match up to what already exists, what’s fun, and the connection different games might have to literature or other media. I’d love to see suggestions from those of you who are gamers and know your stuff, about games you think are cool that could tie in to books or other media.